Earl's Sandwich
A downloadable game for Windows
Earl's hungry, but even with all this food laying around (and even though he's food himself), nothing will satisfy him until he finds his sandwich!
Made for The Metroidvania Month 11 Jam. Made in C with Raylib.
I am looking for feedback, not only on the game design, but also if there are any performance issues or bugs. Thanks for any input you can give!
Notes and known issues:
The gray tiles are destroyed by Bombs.
Some weird stuff appears in the top left corner of some rooms.
The small red boxes that deal damage are baby slimes. Hopefully they will be become real slimes someday!
Keyboards and Gamepads are both supported.
Press Alt + F4 to quit at any time.
Press Alt + Enter or the Select button to maximize the window.
The window may be resized by dragging the edges.
Keyboard controls:
Move Earl with the arrow keys or WASD keys. In menus, move the cursor with
the arrow keys or WASD keys
Enter a door by pressing the up arrow or W.
Jump with Space. Hold Space longer to jump higher.
After finding the Bomb powerup, drop a bomb with Shift.
In menus, to confirm, press Space.
In menus, to cancel, press Escape.
Gamepad controls:
Move Earl left and right with the directional pad or analog stick. In menus, move
the cursor with the d-pad.
Enter a door by pressing up on the d-pad or left analog stick.
Jump with the A button (XBox) / X button (Playstation). Hold the button longer to
jump higher.
After finding the Bomb powerup, drop a bomb with the X or B button (XBox) /
the Square or Circle button (Playstation).
In menus, to confirm, press the A button (XBox) / X button (Playstation), or press
the Start button.
In menus, to cancel, press the B button (XBox) / Circle button (Playstation).
Art by:
ghostpixxells
Henrique Lazarini (7Soul1)
henrysoftware
Kenney_NL
wavestopmusic
Music by:
Alexander Nakarada
Bryan Teoh
Kevin MacLeod
Sound effects by:
Osabisi
VGcomposer
Status | Prototype |
Platforms | Windows |
Author | Azecy |
Genre | Platformer, Action |
Made with | raylib |
Tags | 2D, Metroidvania, raylib |
Download
Click download now to get access to the following files:
Development log
- Post-Jam version released!Mar 23, 2021
- Small UpdateMar 15, 2021
Comments
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the controls are good which made exploring/collecting a nice laid-back experience
could use more variety of obstacles though
the red squares weren't utilised much, just a thing that you jump over
the double jump does change things up
however, didn't get to use the bombs in too many interesting ways
there was one collectible where i placed a bomb while falling in order to get it - so that was neat
liked the different songs each room, which are just big enough to warrant a song each
the one brick tile in different colours didn't give my imagination much to work with though
overall i enjoyed playing through this. it's really easy and controls well which makes for a very smooth experience to play through; with collectibles everywhere so it was pleasant to explore
Thanks a lot for playing & giving me some feedback! It needs a lot more content to feel like a real game, but I am going to keep adding to it for a little while & try to fix those things you mentioned.